﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace PongXNA
{
    class Ball
    { 
        private Rectangle _hitbox;// Hit box for testing if an object collision them

        public Rectangle HitBox
        {
            get { return _hitbox; }
            set { _hitbox = value; }
        }
        private Vector2 _vectorposition;// Vector position for

        public Vector2 VectorPosition
        {
            get { return _vectorposition; }
            set { _vectorposition = value; }
        }
        private Vector2 _vectordirection;

        public Vector2 VectorDirection
        {
            get { return _vectordirection; }
            set { _vectordirection = value; }
        }

        private float _norm;

        public float Norm
        {
            get { return _norm; }
            set { _norm = value; }
        }
        
        

    }
}
